


In the Content Browser navigate to and open the SK_Master_Grunt_Skeleton in the Infinity Blade Adversaries folder.Ĭlick the Retarget Manager button, then select Humanoid under the Select Rig option.įor each node on the Rig, assign a Bone from the Skeleton.

We are going to retarget this character's AnimBlueprint and Animations to an Infinity Blade character. In the Content Browser under Content/Mannequin/Character/Mesh, open the UE4_Mannequin_Skeleton asset.Ĭlick the Retarget Manager button, then under Select Rig assign the Humanoid rig. With your Blueprint Third Person based template project open and the Infinity Blade assets added: We then added the Infinity Blade: Adversaries pack which is available for free on the Marketplace to the project. For this guide, we created a New Project using the Blueprint Third Person template.
